Computational Thinking and Making in Virtual Elementary Classrooms

Computational Thinking and Making in Virtual Elementary Classrooms

Robin Jocius, Melanie Blanton, Jennifer Albert, Deepti Joshi, Ashley Ray Andrews
Copyright: © 2022 |Pages: 20
ISBN13: 9781668462959|ISBN10: 1668462958|EISBN13: 9781668462966
DOI: 10.4018/978-1-6684-6295-9.ch019
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MLA

Jocius, Robin, et al. "Computational Thinking and Making in Virtual Elementary Classrooms." Research Anthology on Makerspaces and 3D Printing in Education, edited by Information Resources Management Association, IGI Global, 2022, pp. 382-401. https://doi.org/10.4018/978-1-6684-6295-9.ch019

APA

Jocius, R., Blanton, M., Albert, J., Joshi, D., & Andrews, A. R. (2022). Computational Thinking and Making in Virtual Elementary Classrooms. In I. Management Association (Ed.), Research Anthology on Makerspaces and 3D Printing in Education (pp. 382-401). IGI Global. https://doi.org/10.4018/978-1-6684-6295-9.ch019

Chicago

Jocius, Robin, et al. "Computational Thinking and Making in Virtual Elementary Classrooms." In Research Anthology on Makerspaces and 3D Printing in Education, edited by Information Resources Management Association, 382-401. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-6295-9.ch019

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Abstract

This chapter documents findings from the Making CT (Computational Thinking) project, a collaborative effort between project team members and elementary teachers that aims to reimagine interdisciplinary, computational thinking-infused making lessons for a virtual format. Virtual making CT lessons were grounded in four design principles: standards-based practices, clear and explicit expectations, multiple means of engagement, and opportunities for collaboration. Drawing on data from virtual teacher professional development sessions, lesson implementation, and teacher interviews, this chapter illustrates how teachers were able to engage in the difficult work of reconceptualizing CT-infused making lessons for the virtual classroom. These principles can be used to support the design of other interdisciplinary activities to support P-5 students' development of creative and authentic problem-solving in virtual learning environments.

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