An Edugame as a Didactic Tool for the Development of Executive Functions

An Edugame as a Didactic Tool for the Development of Executive Functions

Lucia Campitiello, Arianna Marras, Michele Domenico Todino, Stefano Di Tore
Copyright: © 2022 |Volume: 13 |Issue: 2 |Pages: 12
ISSN: 1947-3494|EISSN: 1947-3508|EISBN13: 9781683181958|DOI: 10.4018/IJDLDC.309713
Cite Article Cite Article

MLA

Campitiello, Lucia, et al. "An Edugame as a Didactic Tool for the Development of Executive Functions." IJDLDC vol.13, no.2 2022: pp.1-12. http://doi.org/10.4018/IJDLDC.309713

APA

Campitiello, L., Marras, A., Todino, M. D., & Di Tore, S. (2022). An Edugame as a Didactic Tool for the Development of Executive Functions. International Journal of Digital Literacy and Digital Competence (IJDLDC), 13(2), 1-12. http://doi.org/10.4018/IJDLDC.309713

Chicago

Campitiello, Lucia, et al. "An Edugame as a Didactic Tool for the Development of Executive Functions," International Journal of Digital Literacy and Digital Competence (IJDLDC) 13, no.2: 1-12. http://doi.org/10.4018/IJDLDC.309713

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

The aim of this work is to design an edugame, created at the Laboratory H of the Department of Human, Philosophical, and Educational Sciences of the University of Salerno, as a didactic tool to assess and promote the development of executive functions in children with special educational needs attending primary school. The good functioning of executive functions is assessed through specific tests and is a predictor of the prerequisites necessary for school learning and the development of social skills. The edugame prototype will be composed of several interactive games to allow students to train some cognitive skills at an increasing level. The prototype will consist of several interactive games to enable students to train certain cognitive skills at an increasing level. In the first design phase, work will focus on one of the components of executive functions: inhibition. In fact, the first game was implemented starting from an application created in Lab-H, built on the basis of the circle drawing task, to assess the capacity for inhibition.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.