An Integrated Learning Platform Focusing on STEAM and Collaborative Modules for Macau

An Integrated Learning Platform Focusing on STEAM and Collaborative Modules for Macau

Un Man Cheng, Filipa C. A. Martins de Abreu
Copyright: © 2022 |Volume: 13 |Issue: 1 |Pages: 18
ISSN: 1947-3117|EISSN: 1947-3125|EISBN13: 9781683181750|DOI: 10.4018/IJCICG.311425
Cite Article Cite Article

MLA

Man Cheng, Un, and Filipa C. A. Martins de Abreu. "An Integrated Learning Platform Focusing on STEAM and Collaborative Modules for Macau." IJCICG vol.13, no.1 2022: pp.1-18. http://doi.org/10.4018/IJCICG.311425

APA

Man Cheng, U. & Martins de Abreu, F. C. (2022). An Integrated Learning Platform Focusing on STEAM and Collaborative Modules for Macau. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 13(1), 1-18. http://doi.org/10.4018/IJCICG.311425

Chicago

Man Cheng, Un, and Filipa C. A. Martins de Abreu. "An Integrated Learning Platform Focusing on STEAM and Collaborative Modules for Macau," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 13, no.1: 1-18. http://doi.org/10.4018/IJCICG.311425

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

In Macau, the effectiveness of traditional classroom learning is questioned as the problem is discovered by the changes in technology advances, social media, and the varieties of learning methods. Learning experiences, interests, discoveries, and creativity development are considered essential to academic performance, and the interactive collaboration between parents and children in the learning processes becomes crucial. This article presents the work's design and preliminary analysis, explaining the characteristics of an integrated learning platform and its design for a multicultural, multilingual learning environment. The “Fries Lab” is a learning platform currently being developed that is compatible with various digital devices and aims to create a collaborative learning experience based on blended learning approaches, children's psychology, STEAM educational approaches, gamification, user-centred design, and interface design principles, in which parents, educators, and children collaborate and learn in real-time.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.