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Exploring Affordances and Limitations of 3D Virtual Worlds in Psychoeducational Group Counseling

Exploring Affordances and Limitations of 3D Virtual Worlds in Psychoeducational Group Counseling

Abdulmenaf Gul, Saniye Tugba Tokel
ISBN13: 9781668448540|ISBN10: 1668448548|EISBN13: 9781668448557
DOI: 10.4018/978-1-6684-4854-0.ch005
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MLA

Gul, Abdulmenaf, and Saniye Tugba Tokel. "Exploring Affordances and Limitations of 3D Virtual Worlds in Psychoeducational Group Counseling." Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0, edited by Francesca Maria Ugliotti and Anna Osello, IGI Global, 2022, pp. 96-120. https://doi.org/10.4018/978-1-6684-4854-0.ch005

APA

Gul, A. & Tokel, S. T. (2022). Exploring Affordances and Limitations of 3D Virtual Worlds in Psychoeducational Group Counseling. In F. Ugliotti & A. Osello (Eds.), Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 (pp. 96-120). IGI Global. https://doi.org/10.4018/978-1-6684-4854-0.ch005

Chicago

Gul, Abdulmenaf, and Saniye Tugba Tokel. "Exploring Affordances and Limitations of 3D Virtual Worlds in Psychoeducational Group Counseling." In Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0, edited by Francesca Maria Ugliotti and Anna Osello, 96-120. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-4854-0.ch005

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Abstract

The purpose of this study was to explore the potential affordances and challenges of 3D virtual environments in psychoeducational group counseling. The research design was based on multiple case study methodology. Face-to-face and 3D virtual psychoeducational counseling groups were formed that focused on procrastination, and multiple forms of data were collected from both groups' participants. The study's results revealed that perceived affordances of the 3D environment for group counseling were similar in both groups, with self-disclosure, anonymity, convenience, interactive environment, and accessible content as the emerged affordances. However, the study also revealed mixed results in terms of perceived challenges. While interaction issues, multitasking, lack of social interaction, and trust concerns emerged as common to both groups, factors such as technical issues and negative attitudes towards virtual intervention were revealed as divergent themes. Intervention outcome results revealed similar patterns in terms of procrastination behavior change in both groups.

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