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Extended Reality as the Immersive Environment Conjunction of Augmented Reality, Virtual Reality, and Mixed Reality: A Phenomenological Response Facing Modern Culture

Extended Reality as the Immersive Environment Conjunction of Augmented Reality, Virtual Reality, and Mixed Reality: A Phenomenological Response Facing Modern Culture

Andres R. Montenegro
ISBN13: 9781668433690|ISBN10: 1668433699|EISBN13: 9781668433713
DOI: 10.4018/978-1-6684-3369-0.ch028
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MLA

Montenegro, Andres R. "Extended Reality as the Immersive Environment Conjunction of Augmented Reality, Virtual Reality, and Mixed Reality: A Phenomenological Response Facing Modern Culture." Handbook of Research on Urban Tourism, Viral Society, and the Impact of the COVID-19 Pandemic, edited by Pedro Andrade and Moisés de Lemos Martins, IGI Global, 2022, pp. 574-602. https://doi.org/10.4018/978-1-6684-3369-0.ch028

APA

Montenegro, A. R. (2022). Extended Reality as the Immersive Environment Conjunction of Augmented Reality, Virtual Reality, and Mixed Reality: A Phenomenological Response Facing Modern Culture. In P. Andrade & M. Martins (Eds.), Handbook of Research on Urban Tourism, Viral Society, and the Impact of the COVID-19 Pandemic (pp. 574-602). IGI Global. https://doi.org/10.4018/978-1-6684-3369-0.ch028

Chicago

Montenegro, Andres R. "Extended Reality as the Immersive Environment Conjunction of Augmented Reality, Virtual Reality, and Mixed Reality: A Phenomenological Response Facing Modern Culture." In Handbook of Research on Urban Tourism, Viral Society, and the Impact of the COVID-19 Pandemic, edited by Pedro Andrade and Moisés de Lemos Martins, 574-602. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-3369-0.ch028

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Abstract

Extended reality environments will exceed virtual reality and mixed reality environments and will be understood as a new level among several of the metaverse modalities that will become technology standards on the internet of the next future. Extended reality will address as well how the user's interface will experience dramatic changes in the way users manipulate digital 3D content. Interactive objects will adopt a holographic status. The use of natural tactile interactions determines the availability of our body as an integral interface that will obtain responses in several levels of perceptions, one of which is haptics. To create the meaningful experience of our body and the possible responses obtained from a spatial interaction or interface inside this metaverse, the content and its design must achieve a fully immersive dimension. In this crucial crossroad of body and interface interactions, phenomenological experiences will be vital to understand contemporary problematics and cultural changes.

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