The Development of the Online Player Type Scale: Construct Validity and Reliability Testing

The Development of the Online Player Type Scale: Construct Validity and Reliability Testing

Nazire Burçin Hamutoğlu, Murat Topal, Yavuz Samur, Deniz Mertkan Gezgin, Mark D. Griffiths
ISBN13: 9781668475898|ISBN10: 1668475898|EISBN13: 9781668475904
DOI: 10.4018/978-1-6684-7589-8.ch033
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MLA

Hamutoğlu, Nazire Burçin, et al. "The Development of the Online Player Type Scale: Construct Validity and Reliability Testing." Research Anthology on Game Design, Development, Usage, and Social Impact, edited by Information Resources Management Association, IGI Global, 2023, pp. 662-679. https://doi.org/10.4018/978-1-6684-7589-8.ch033

APA

Hamutoğlu, N. B., Topal, M., Samur, Y., Gezgin, D. M., & Griffiths, M. D. (2023). The Development of the Online Player Type Scale: Construct Validity and Reliability Testing. In I. Management Association (Ed.), Research Anthology on Game Design, Development, Usage, and Social Impact (pp. 662-679). IGI Global. https://doi.org/10.4018/978-1-6684-7589-8.ch033

Chicago

Hamutoğlu, Nazire Burçin, et al. "The Development of the Online Player Type Scale: Construct Validity and Reliability Testing." In Research Anthology on Game Design, Development, Usage, and Social Impact, edited by Information Resources Management Association, 662-679. Hershey, PA: IGI Global, 2023. https://doi.org/10.4018/978-1-6684-7589-8.ch033

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Abstract

The present study outlines the development of the Online Player Type Scale (OPTS) utilizing a motivational taxonomy developed. This taxonomy was comprehensively reviewed to create scale items, and the conceptual framework of the scale was defined. The study group was comprised of 1,479 students attending grades 5 to 8 of a private school. A purposive sampling method was used to recruit the study group, and playing any videogame frequently was the criterion to be included in the sample. The construct validity and reliability testing showed the OPTS comprised four factors: achievement-oriented (ACH), socialization-oriented (SOC), exploration-oriented (EXP), and competition-oriented (COMP). The Cronbach alpha internal consistency coefficients and composite reliability coefficients were 0.89 and 0.99 for KIL, 0.83 and 0.98 for EXP, 0.83 and 0.98 for SOC, and 0.94 and 0.99 for ACH. It is concluded that the Online Player Type Scale is a valid and reliable instrument for assessing gaming motivation.

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