Homo Aestheticus' Search for Violence: An Examination on the Aestheticization and Reception of Violence in Digital Games

Homo Aestheticus' Search for Violence: An Examination on the Aestheticization and Reception of Violence in Digital Games

Neslihan Yayla
ISBN13: 9781668475898|ISBN10: 1668475898|EISBN13: 9781668475904
DOI: 10.4018/978-1-6684-7589-8.ch085
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MLA

Yayla, Neslihan. "Homo Aestheticus' Search for Violence: An Examination on the Aestheticization and Reception of Violence in Digital Games." Research Anthology on Game Design, Development, Usage, and Social Impact, edited by Information Resources Management Association, IGI Global, 2023, pp. 1756-1780. https://doi.org/10.4018/978-1-6684-7589-8.ch085

APA

Yayla, N. (2023). Homo Aestheticus' Search for Violence: An Examination on the Aestheticization and Reception of Violence in Digital Games. In I. Management Association (Ed.), Research Anthology on Game Design, Development, Usage, and Social Impact (pp. 1756-1780). IGI Global. https://doi.org/10.4018/978-1-6684-7589-8.ch085

Chicago

Yayla, Neslihan. "Homo Aestheticus' Search for Violence: An Examination on the Aestheticization and Reception of Violence in Digital Games." In Research Anthology on Game Design, Development, Usage, and Social Impact, edited by Information Resources Management Association, 1756-1780. Hershey, PA: IGI Global, 2023. https://doi.org/10.4018/978-1-6684-7589-8.ch085

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Abstract

Homo-Aestheticus is a term that describes human art aesthetics and evolution under its effect. When we look at the artworks that came to our date million years ago, the similarities we encounter are the signs that our aesthetic preferences, understanding of beauty, and our tastes are a legacy from our ancestors. Aesthetic is not only an understanding adopted by our cultures; it has been with us for centuries. Similarly, violence appears as a concept that has been part of humanity for ages. It is an interdisciplinary concept that is center of attention of scientific fields particularly social sciences, art, sociology, psychology. As a result of digital developments, virtual reality, anonymous identities and together with the fantasy of the virtual world emerging with uncontrolled digital media eases presentation of the violence in digital medias. In video games, violence is presented to the player in an aesthetic way. This study aims to reveal how the aesthetics of violence in video game are received by the players and fill the gap in the literature.

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