Virtual Reality (VR) Technology in Construction Education: Workflow, Constraints, and Strategies

Virtual Reality (VR) Technology in Construction Education: Workflow, Constraints, and Strategies

Lam Tatt Soon, Kai Kong Chow, Hai Chen Tan, Myzatul Aishah Kamarazaly, Tze Shwan Lim
ISBN13: 9781668482537|ISBN10: 1668482533|EISBN13: 9781668482544
DOI: 10.4018/978-1-6684-8253-7.ch007
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MLA

Soon, Lam Tatt, et al. "Virtual Reality (VR) Technology in Construction Education: Workflow, Constraints, and Strategies." Handbook of Research on Inclusive and Innovative Architecture and the Built Environment, edited by Ng Foong Peng and Ungku Norani Sonet, IGI Global, 2023, pp. 122-136. https://doi.org/10.4018/978-1-6684-8253-7.ch007

APA

Soon, L. T., Chow, K. K., Tan, H. C., Kamarazaly, M. A., & Lim, T. S. (2023). Virtual Reality (VR) Technology in Construction Education: Workflow, Constraints, and Strategies. In N. Peng & U. Sonet (Eds.), Handbook of Research on Inclusive and Innovative Architecture and the Built Environment (pp. 122-136). IGI Global. https://doi.org/10.4018/978-1-6684-8253-7.ch007

Chicago

Soon, Lam Tatt, et al. "Virtual Reality (VR) Technology in Construction Education: Workflow, Constraints, and Strategies." In Handbook of Research on Inclusive and Innovative Architecture and the Built Environment, edited by Ng Foong Peng and Ungku Norani Sonet, 122-136. Hershey, PA: IGI Global, 2023. https://doi.org/10.4018/978-1-6684-8253-7.ch007

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Abstract

In the construction-related course, there is a lot of knowledge that is tough to verbalize or teach, especially understanding building details through imagination without experiencing or seeing the construction elements in reality. Visual reality (VR) enables users to visualize the complexity of buildings. The research method used in this research is qualitative method in which interviews were conducted in this research. The interviewees were invited to try the VR technology and data was collected. Throughout the whole research, the workflow of converting a 3D model to a VR model is developed, the constraints of adopting VR are identified and strategies are recommended. The results in the findings showed that all the interviewees need guidance when using the VR technology and some of them suffer from motion sickness. The findings of this research serve as a reference for universities that are interested in adopting VR technology in education to enhance knowledge of VR technology and provide better understanding in the classes.

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