Virtual Reality in Bullying Prevention at School Age

Virtual Reality in Bullying Prevention at School Age

Ana Filipa Cunha, Fabiana Rocha, Telma Costa Silva, Joaquim Faias, Patrícia Cruz
ISBN13: 9781668492512|ISBN10: 1668492512|EISBN13: 9781668492529
DOI: 10.4018/978-1-6684-9251-2.ch015
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MLA

Cunha, Ana Filipa, et al. "Virtual Reality in Bullying Prevention at School Age." Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation, edited by Raquel Simões de Almeida, et al., IGI Global, 2024, pp. 326-340. https://doi.org/10.4018/978-1-6684-9251-2.ch015

APA

Cunha, A. F., Rocha, F., Silva, T. C., Faias, J., & Cruz, P. (2024). Virtual Reality in Bullying Prevention at School Age. In R. Simões de Almeida, V. Simões-Silva, & M. Trigueiro (Eds.), Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation (pp. 326-340). IGI Global. https://doi.org/10.4018/978-1-6684-9251-2.ch015

Chicago

Cunha, Ana Filipa, et al. "Virtual Reality in Bullying Prevention at School Age." In Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation, edited by Raquel Simões de Almeida, Vítor Simões-Silva, and Maria João Trigueiro, 326-340. Hershey, PA: IGI Global, 2024. https://doi.org/10.4018/978-1-6684-9251-2.ch015

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Abstract

Bullying refers to a specific form of violence that triggers anxiety and difficult social situations, and has now been identified as a problem at school age, a stage that is characterized by physical and socioemotional changes and challenges. The difficult situations that characterize bullying are possible to experience or relive through virtual reality. This can thus enable the resolution of these problems, since it provides, through a simulated environment, different stimuli, and evocations of real experiences. Thus, this chapter aims to understand how virtual reality can contribute to the prevention of bullying at school age. For this purpose, the authors address topics such as information and communication technologies; virtual reality; virtual reality in mental health, and virtual reality in bullying. The aim is to emphasize the importance of preventing bullying at school age and the consequent improvement in the quality of life of these individuals.

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