Social Technologies and the Digital Commons

Social Technologies and the Digital Commons

Francesca da Rimini
ISBN13: 9781605663685|ISBN10: 1605663689|EISBN13: 9781605663692
DOI: 10.4018/978-1-60566-368-5.ch052
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MLA

da Rimini, Francesca. "Social Technologies and the Digital Commons." Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends, edited by Tatyana Dumova and Richard Fiordo, IGI Global, 2010, pp. 601-622. https://doi.org/10.4018/978-1-60566-368-5.ch052

APA

da Rimini, F. (2010). Social Technologies and the Digital Commons. In T. Dumova & R. Fiordo (Eds.), Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends (pp. 601-622). IGI Global. https://doi.org/10.4018/978-1-60566-368-5.ch052

Chicago

da Rimini, Francesca. "Social Technologies and the Digital Commons." In Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends, edited by Tatyana Dumova and Richard Fiordo, 601-622. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-368-5.ch052

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Abstract

This chapter investigates the premise that software is culture. It explores this proposition through the lens of peer production, of knowledge-based goods circulating in the electronic space of a digital commons, and the material space of free media labs. Computing history reveals that technological development has typically been influenced by external sociopolitical forces. However, with the advent of the Internet and the free software movement, such development is no longer solely shaped by an elite class. Dyne; bolic, Streamtime and the Container Project are three autonomously-managed projects that combine social technologies and cooperative labour with cultural activism. Innovative digital staging platforms enable creative expression by marginalised communities, and assist movements for social change. The author flags new social relations and shared social imaginaries generated in the nexus between open code and democratic media. In so doing the author aims to contribute tangible, inspiring examples to the emerging interdisciplinary field of software studies.

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