Virtual Reality: A New Era of Simulation and Modelling

Virtual Reality: A New Era of Simulation and Modelling

Ghada Al-Hudhud
ISBN13: 9781605667744|ISBN10: 1605667749|EISBN13: 9781605667751
DOI: 10.4018/978-1-60566-774-4.ch012
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MLA

Al-Hudhud, Ghada. "Virtual Reality: A New Era of Simulation and Modelling." Handbook of Research on Discrete Event Simulation Environments: Technologies and Applications, edited by Evon M. O. Abu-Taieh and Asim A. El-Sheikh, IGI Global, 2010, pp. 252-283. https://doi.org/10.4018/978-1-60566-774-4.ch012

APA

Al-Hudhud, G. (2010). Virtual Reality: A New Era of Simulation and Modelling. In E. Abu-Taieh & A. El-Sheikh (Eds.), Handbook of Research on Discrete Event Simulation Environments: Technologies and Applications (pp. 252-283). IGI Global. https://doi.org/10.4018/978-1-60566-774-4.ch012

Chicago

Al-Hudhud, Ghada. "Virtual Reality: A New Era of Simulation and Modelling." In Handbook of Research on Discrete Event Simulation Environments: Technologies and Applications, edited by Evon M. O. Abu-Taieh and Asim A. El-Sheikh, 252-283. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-774-4.ch012

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Abstract

The chapter introduces a modern and advanced view and implementations of Virtual reality systems. Considering the VR systems as tools that can be used in order to alter the perceived information from real world and allow perceiving the information from virtual world. Virtual Reality grounds the main concepts for interactive 3D simulations. The chapter emphasizes the use of the 3D interactive simulations through virtual reality systems in order to enable designers to operationalize the theoretical concepts for empirical studies. This emphasize takes the form of presenting most recent case studies for employing the VR systems. The first emphasizes the role of realistic 3D simulation in a virtual world for the purpose of pipelining complex systems production for engineering application. This requires highly realistic simulations, which involves both realism of object appearance and object behaviour in the virtual world. The second case emphasizes the evolution from realism of virtual reality towards additional reality. Coupling interactions between virtual and real worlds is an example of using the VR system to allow human operators to interactively communicate with real robot through a VR system. The robots and the human operators are potentially at different physical places. This allows for 3D-stereoscopic robot vision to be transmitted to any or all of the users and operators at the different sites.

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