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Creating Supportive Multimedia Learning Environments

Creating Supportive Multimedia Learning Environments

Bobbe Gaines Baggio
ISBN13: 9781605667829|ISBN10: 160566782X|EISBN13: 9781605667836
DOI: 10.4018/978-1-60566-782-9.ch005
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MLA

Gaines Baggio, Bobbe. "Creating Supportive Multimedia Learning Environments." Handbook of Research on Human Performance and Instructional Technology, edited by Holim Song and Terry T. Kidd, IGI Global, 2010, pp. 88-105. https://doi.org/10.4018/978-1-60566-782-9.ch005

APA

Gaines Baggio, B. (2010). Creating Supportive Multimedia Learning Environments. In H. Song & T. Kidd (Eds.), Handbook of Research on Human Performance and Instructional Technology (pp. 88-105). IGI Global. https://doi.org/10.4018/978-1-60566-782-9.ch005

Chicago

Gaines Baggio, Bobbe. "Creating Supportive Multimedia Learning Environments." In Handbook of Research on Human Performance and Instructional Technology, edited by Holim Song and Terry T. Kidd, 88-105. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-782-9.ch005

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Abstract

A strategy for developing effective multimedia instruction should be based on evidence presented by cognitive science and backed by research. Unless guided by instructional design principles, multimedia learning products run the risk of being unusual and entertaining but not effective. An effective design strategy at a minimum should embrace; recognizing learner differences, creating good multimedia messages, managing cognitive load, providing opportunities for active cognition, and monitoring learner engagement, intentions and progress. Activity theory, when integrated into multimedia instruction can support the creation of constructivist learning environments. Activities are ways that learners interact with the outside world and cognition is part of the interaction. Using multimedia to develop opportunities for learners to participate in active cognition can enhance the learning environment Active cognitive engagement should include active, interactive and reflective e-learning. The challenge for instructional designers is to position multimedia in an environment that supports the realization of meaningful learning.

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