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Technological and Psychological Fundamentals of Psychological Customization Systems: An Example of Emotionally Adapted Games

Technological and Psychological Fundamentals of Psychological Customization Systems: An Example of Emotionally Adapted Games

Timo Saari, Marko Turpeinen, Niklas Ravaja
ISBN13: 9781605662602|ISBN10: 1605662607|ISBN13 Softcover: 9781616923938|EISBN13: 9781605662619
DOI: 10.4018/978-1-60566-260-2.ch011
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MLA

Saari, Timo, et al. "Technological and Psychological Fundamentals of Psychological Customization Systems: An Example of Emotionally Adapted Games." Mass Customization for Personalized Communication Environments: Integrating Human Factors, edited by Constantinos Mourlas and Panagiotis Germanakos, IGI Global, 2010, pp. 182-214. https://doi.org/10.4018/978-1-60566-260-2.ch011

APA

Saari, T., Turpeinen, M., & Ravaja, N. (2010). Technological and Psychological Fundamentals of Psychological Customization Systems: An Example of Emotionally Adapted Games. In C. Mourlas & P. Germanakos (Eds.), Mass Customization for Personalized Communication Environments: Integrating Human Factors (pp. 182-214). IGI Global. https://doi.org/10.4018/978-1-60566-260-2.ch011

Chicago

Saari, Timo, Marko Turpeinen, and Niklas Ravaja. "Technological and Psychological Fundamentals of Psychological Customization Systems: An Example of Emotionally Adapted Games." In Mass Customization for Personalized Communication Environments: Integrating Human Factors, edited by Constantinos Mourlas and Panagiotis Germanakos, 182-214. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-260-2.ch011

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Abstract

Psychological Customization systems can customize the experiences of users of various information technology-based products and services. In this context customization entails the intelligent automatic or semi-automatic adaptation of information per user profile, which may systematically manipulate transient psychological states of the user such as emotion or cognition. The chapter presents the psychological and technological fundamentals of Psychological Customization and discusses an example of an application area in emotionally adapted games.

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