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Games, Simulations, and Simulation Games for Learning: Definitions and Distinctions

Games, Simulations, and Simulation Games for Learning: Definitions and Distinctions

Louise Sauvé, Lise Renaud, David Kaufman
ISBN13: 9781615207312|ISBN10: 1615207317|EISBN13: 9781615207329
DOI: 10.4018/978-1-61520-731-2.ch001
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MLA

Sauvé, Louise, et al. "Games, Simulations, and Simulation Games for Learning: Definitions and Distinctions." Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, edited by David Kaufman and Louise Sauvé, IGI Global, 2010, pp. 1-26. https://doi.org/10.4018/978-1-61520-731-2.ch001

APA

Sauvé, L., Renaud, L., & Kaufman, D. (2010). Games, Simulations, and Simulation Games for Learning: Definitions and Distinctions. In D. Kaufman & L. Sauvé (Eds.), Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned (pp. 1-26). IGI Global. https://doi.org/10.4018/978-1-61520-731-2.ch001

Chicago

Sauvé, Louise, Lise Renaud, and David Kaufman. "Games, Simulations, and Simulation Games for Learning: Definitions and Distinctions." In Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, edited by David Kaufman and Louise Sauvé, 1-26. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-731-2.ch001

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Abstract

The authors of this chapter carried out a systematic review of the literature from 1998 to 2008 with the goal of developing conceptual definitions of game, simulation, and simulation game based on their essential attributes. This chapter first describes the motivation for this project and its methodological approach. It then introduces the databases consulted, and the analysis grid used. Finally, it presents the review results, which suggest a differentiation among games, simulations and simulation games. This analysis is intended to improve the precision of future research studies concerning the effects on learning of games, simulations, and simulation games.

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