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Games for Peace: Empirical Investigations with PeaceMaker

Games for Peace: Empirical Investigations with PeaceMaker

Cleotilde Gonzalez, Lisa Czlonka
ISBN13: 9781615207398|ISBN10: 1615207392|EISBN13: 9781615207404
DOI: 10.4018/978-1-61520-739-8.ch008
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MLA

Gonzalez, Cleotilde, and Lisa Czlonka. "Games for Peace: Empirical Investigations with PeaceMaker." Serious Game Design and Development: Technologies for Training and Learning, edited by Jan Cannon-Bowers and Clint Bowers, IGI Global, 2010, pp. 134-149. https://doi.org/10.4018/978-1-61520-739-8.ch008

APA

Gonzalez, C. & Czlonka, L. (2010). Games for Peace: Empirical Investigations with PeaceMaker. In J. Cannon-Bowers & C. Bowers (Eds.), Serious Game Design and Development: Technologies for Training and Learning (pp. 134-149). IGI Global. https://doi.org/10.4018/978-1-61520-739-8.ch008

Chicago

Gonzalez, Cleotilde, and Lisa Czlonka. "Games for Peace: Empirical Investigations with PeaceMaker." In Serious Game Design and Development: Technologies for Training and Learning, edited by Jan Cannon-Bowers and Clint Bowers, 134-149. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-739-8.ch008

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Abstract

This chapter presents an investigation on decision-making in a dynamic and complex situation, the solution of international conflict, and the achievement of peace. The authors use an award winning video game to collect behavioral data, in addition to questionnaire surveys given to players. The Israeli-Palestinian conflict is one of the most difficult political problems of our times, and PeaceMaker represents the historical conditions of the conflict and provides players with an opportunity to resolve the conflict. Students in an Arab-Israeli history course played PeaceMaker from the perspectives of the Israeli and Palestinian leaders at the beginning and end of the semester. The authors recorded and analyzed their actions in the game and information on their personality, religious, political affiliation, trust attitude, and number of gaming hours per week. Results indicate the number of actions taken in the game alone cannot distinguish between good and bad performers. Rather, individual identity variables such as religious and political affiliation, personal affiliation to the conflict, and general trust disposition relate to the scores obtained in the game. They discuss the implications for policy and general conflict resolution and present their ideas for future research.

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