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Interactivity, Process, and Algorithm

Interactivity, Process, and Algorithm

Chris Crawford
ISBN13: 9781615207190|ISBN10: 1615207198|ISBN13 Softcover: 9781616922771|EISBN13: 9781615207206
DOI: 10.4018/978-1-61520-719-0.ch014
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MLA

Crawford, Chris. "Interactivity, Process, and Algorithm ." Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, edited by Richard Van Eck, IGI Global, 2010, pp. 333-346. https://doi.org/10.4018/978-1-61520-719-0.ch014

APA

Crawford, C. (2010). Interactivity, Process, and Algorithm . In R. Van Eck (Ed.), Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (pp. 333-346). IGI Global. https://doi.org/10.4018/978-1-61520-719-0.ch014

Chicago

Crawford, Chris. "Interactivity, Process, and Algorithm ." In Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, edited by Richard Van Eck, 333-346. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-719-0.ch014

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Abstract

The most serious impediment to the progress of serious games is the difficulty of grasping the abstract concept of interactivity. Our brains are prejudiced in favor of thinking in terms of objects rather than processes. A firm grasp of interactivity requires a process-oriented way of thinking that does not come easily.

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