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The Design of a Health Literacy Game: Face the Case

The Design of a Health Literacy Game: Face the Case

Jennifer McCabe
ISBN13: 9781615207817|ISBN10: 1615207813|ISBN13 Softcover: 9781616922900|EISBN13: 9781615207824
DOI: 10.4018/978-1-61520-781-7.ch010
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MLA

McCabe, Jennifer. "The Design of a Health Literacy Game: Face the Case." Design and Implementation of Educational Games: Theoretical and Practical Perspectives, edited by Pavel Zemliansky and Diane Wilcox, IGI Global, 2010, pp. 141-153. https://doi.org/10.4018/978-1-61520-781-7.ch010

APA

McCabe, J. (2010). The Design of a Health Literacy Game: Face the Case. In P. Zemliansky & D. Wilcox (Eds.), Design and Implementation of Educational Games: Theoretical and Practical Perspectives (pp. 141-153). IGI Global. https://doi.org/10.4018/978-1-61520-781-7.ch010

Chicago

McCabe, Jennifer. "The Design of a Health Literacy Game: Face the Case." In Design and Implementation of Educational Games: Theoretical and Practical Perspectives, edited by Pavel Zemliansky and Diane Wilcox, 141-153. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-781-7.ch010

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Abstract

This chapter describes the design and development of a game that was created to teach undergraduate students concepts related to health literacy. A brief discussion of the nature of games and how and why they appeal to college students is followed by a synopsis of some of the literature that influenced the design of the game in 2005. The chapter goes on to describe the game in detail, including the learning objectives, gameplay elements, design challenges, and skills included. The chapter will conclude with a discussion of some evaluations that were done on the game and direction for future development.

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