MLA
Evans, Michael A. "Using Commercial-Off-the-Shelf Video Games to Facilitate Habits of Mind: Spore™ in the Seventh Grade Life Science Classroom." Design and Implementation of Educational Games: Theoretical and Practical Perspectives, edited by Pavel Zemliansky and Diane Wilcox, IGI Global, 2010, pp. 262-277. https://doi.org/10.4018/978-1-61520-781-7.ch018
APA
Evans, M. A. (2010). Using Commercial-Off-the-Shelf Video Games to Facilitate Habits of Mind: Spore™ in the Seventh Grade Life Science Classroom. In P. Zemliansky & D. Wilcox (Eds.), Design and Implementation of Educational Games: Theoretical and Practical Perspectives (pp. 262-277). IGI Global. https://doi.org/10.4018/978-1-61520-781-7.ch018
Chicago
Evans, Michael A. "Using Commercial-Off-the-Shelf Video Games to Facilitate Habits of Mind: Spore™ in the Seventh Grade Life Science Classroom." In Design and Implementation of Educational Games: Theoretical and Practical Perspectives, edited by Pavel Zemliansky and Diane Wilcox, 262-277. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-781-7.ch018
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