Exploring Guild Participation in MMORPGs and Civic Leadership

Exploring Guild Participation in MMORPGs and Civic Leadership

Adam Friedman, Richard Hartshorne, Phillip VanFossen
ISBN13: 9781615207138|ISBN10: 1615207139|ISBN13 Softcover: 9781616923167|EISBN13: 9781615207145
DOI: 10.4018/978-1-61520-713-8.ch011
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MLA

Friedman, Adam, et al. "Exploring Guild Participation in MMORPGs and Civic Leadership." Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study, edited by Young Kyun Baek, IGI Global, 2010, pp. 176-204. https://doi.org/10.4018/978-1-61520-713-8.ch011

APA

Friedman, A., Hartshorne, R., & VanFossen, P. (2010). Exploring Guild Participation in MMORPGs and Civic Leadership. In Y. Baek (Ed.), Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (pp. 176-204). IGI Global. https://doi.org/10.4018/978-1-61520-713-8.ch011

Chicago

Friedman, Adam, Richard Hartshorne, and Phillip VanFossen. "Exploring Guild Participation in MMORPGs and Civic Leadership." In Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study, edited by Young Kyun Baek, 176-204. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-713-8.ch011

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Abstract

This chapter reports the results of a survey study of the civic engagement and participation of guild members in the massively multi-player online role play game (MMORPG) World of Warcraft (WoW). Further, the authors explore the implications of the results of the study for K-12 social studies education. Specifically, the authors focus on the potential of MMORPGs such as WoW for meeting content standards in the social studies—in this case, the National Standards for Civics and Government--and for impacting on pre-service social studies teacher education.

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