Soft-Touch Haptics Modeling of Dynamic Surfaces

Soft-Touch Haptics Modeling of Dynamic Surfaces

Hanqiu Sun, Hui Chen
ISBN13: 9781615206315|ISBN10: 1615206310|ISBN13 Softcover: 9781616923532|EISBN13: 9781615206322
DOI: 10.4018/978-1-61520-631-5.ch002
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MLA

Sun, Hanqiu, and Hui Chen. "Soft-Touch Haptics Modeling of Dynamic Surfaces." Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches, edited by N. Raghavendra Rao, IGI Global, 2011, pp. 14-35. https://doi.org/10.4018/978-1-61520-631-5.ch002

APA

Sun, H. & Chen, H. (2011). Soft-Touch Haptics Modeling of Dynamic Surfaces. In N. Rao (Ed.), Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches (pp. 14-35). IGI Global. https://doi.org/10.4018/978-1-61520-631-5.ch002

Chicago

Sun, Hanqiu, and Hui Chen. "Soft-Touch Haptics Modeling of Dynamic Surfaces." In Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches, edited by N. Raghavendra Rao, 14-35. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-61520-631-5.ch002

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Abstract

Virtual Reality applications strive to simulate real or imaginary scenes with which users can interact and perceive the effects of their actions in real time. Adding haptic information such as vibration, tactile array, and force feedback enhances the sense of presence in virtual environments. Haptics interfaces present new challenges in the situation where it is crucial for the operators to touch, grasp and manipulate rigid/soft objects in the immersive virtual worlds. Soft-touch haptics modeling is the core component in feeling and manipulating dynamic objects within the virtual environments. For adding the haptic sensations with interactive soft objects, the authors first present multiple force-reflecting dynamics in Loop subdivision surfaces, and further the haptic freeform deformation of soft objects through mass-spring Bezier volume lattice. The haptic constraint modeling based on metaballs is experimented to intuitively control the interactive force distribution within the dynamically constructed constraint, making the soft-touch simulation of objects simple to manipulate with enhanced realism.

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