Virtual Worlds: New Ways of Learning

Virtual Worlds: New Ways of Learning

Lea Kuznik
Copyright: © 2011 |Pages: 13
ISBN13: 9781616927912|ISBN10: 1616927917|EISBN13: 9781616927936
DOI: 10.4018/978-1-61692-791-2.ch007
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MLA

Kuznik, Lea. "Virtual Worlds: New Ways of Learning." Developing and Utilizing E-Learning Applications, edited by Fotis Lazarinis, et al., IGI Global, 2011, pp. 125-137. https://doi.org/10.4018/978-1-61692-791-2.ch007

APA

Kuznik, L. (2011). Virtual Worlds: New Ways of Learning. In F. Lazarinis, S. Green, & E. Pearson (Eds.), Developing and Utilizing E-Learning Applications (pp. 125-137). IGI Global. https://doi.org/10.4018/978-1-61692-791-2.ch007

Chicago

Kuznik, Lea. "Virtual Worlds: New Ways of Learning." In Developing and Utilizing E-Learning Applications, edited by Fotis Lazarinis, Steve Green, and Elaine Pearson, 125-137. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-61692-791-2.ch007

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Abstract

Virtual worlds for adults (e.g. Second Life), youth (e.g. Habbo) and children (e.g. Whyville) have a great potential for learning and teaching practices for enriching wider public and engendering collective experience and collaboration. Informal learning environments such as educational virtual worlds offer children and adults various intellectual and sensory activities or »crystallized« experiences with reinforcing multiple intelligences, according to Gardner. Virtual worlds promote social interaction and offer visitors an opportunity for various interactive activities which can sometimes not be realized in real life education. Children and adults can explore and learn in a different way and from a different perspective, e.g. with educational games and simulations. Virtual worlds represent a new medium that allows people to connect in new virtual ways and offer new challenges in the educational field.

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