Computer Gaming Scenarios for Product Development Teams

Computer Gaming Scenarios for Product Development Teams

Andrew J. Wodehouse, William J. Ion
Copyright: © 2010 |Volume: 2 |Issue: 3 |Pages: 18
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781609609351|DOI: 10.4018/jgcms.2010070105
Cite Article Cite Article

MLA

Wodehouse, Andrew J., and William J. Ion. "Computer Gaming Scenarios for Product Development Teams." IJGCMS vol.2, no.3 2010: pp.75-92. http://doi.org/10.4018/jgcms.2010070105

APA

Wodehouse, A. J. & Ion, W. J. (2010). Computer Gaming Scenarios for Product Development Teams. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2(3), 75-92. http://doi.org/10.4018/jgcms.2010070105

Chicago

Wodehouse, Andrew J., and William J. Ion. "Computer Gaming Scenarios for Product Development Teams," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 2, no.3: 75-92. http://doi.org/10.4018/jgcms.2010070105

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

In this paper, computer gaming approaches are introduced as a viable means to structure the interaction of a product development team during concept generation. During concept generation, teams gather large amounts of information before generating new ideas and concepts. Digital technologies mean that relevant information can be sourced faster than ever, but this does not necessarily migrate into the activity of concept creation. It is suggested that cues from computer games can help integrate information as well as individuals more effectively, resulting in better conceptual output. A range of game types are evaluated with a view to their possible utilization in support of concept design. Two scenarios for the implementation of gaming methods are proposed, and one refined scenario identified as having potential for further development.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.