Locative Media and Playful Appropriations or How Electronic Games Help to Redefine the Meaning of Space

Locative Media and Playful Appropriations or How Electronic Games Help to Redefine the Meaning of Space

Thiago Falcão, Luiz Andrade, Emmanoel Ferreira, Paolo Bruni
ISBN13: 9781609600518|ISBN10: 1609600517|EISBN13: 9781609600532
DOI: 10.4018/978-1-60960-051-8.ch011
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MLA

Falcão, Thiago, et al. "Locative Media and Playful Appropriations or How Electronic Games Help to Redefine the Meaning of Space." ICTs for Mobile and Ubiquitous Urban Infrastructures: Surveillance, Locative Media and Global Networks, edited by Rodrigo J. Firmino, et al., IGI Global, 2011, pp. 186-204. https://doi.org/10.4018/978-1-60960-051-8.ch011

APA

Falcão, T., Andrade, L., Ferreira, E., & Bruni, P. (2011). Locative Media and Playful Appropriations or How Electronic Games Help to Redefine the Meaning of Space. In R. Firmino, F. Duarte, & C. Ultramari (Eds.), ICTs for Mobile and Ubiquitous Urban Infrastructures: Surveillance, Locative Media and Global Networks (pp. 186-204). IGI Global. https://doi.org/10.4018/978-1-60960-051-8.ch011

Chicago

Falcão, Thiago, et al. "Locative Media and Playful Appropriations or How Electronic Games Help to Redefine the Meaning of Space." In ICTs for Mobile and Ubiquitous Urban Infrastructures: Surveillance, Locative Media and Global Networks, edited by Rodrigo J. Firmino, Fabio Duarte, and Clovis Ultramari, 186-204. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-051-8.ch011

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Abstract

This chapter presents an investigation on how the ludic incorporation of locative media modifies the creation of meaning in urban spaces. In this sense, the authors try to understand how electronic games reinforce the relationship between the urban space and the digital media, allowing the creation of intelligent informational territories. The authors‘ hypothesis is based on the fact that these specific types of digital games – known as ubiquitous, pervasive games – develop new spatiality forms, producing – to the players – other types of use and appropriation of the urban space. In order to develop this discussion, they propose an analysis of some alternate reality games (ARGs) developed in Brazil.

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