Business Process Reengineering in the Automotive Area by Simulator-Based Design

Business Process Reengineering in the Automotive Area by Simulator-Based Design

Torbjörn Alm, Jens Alfredson, Kjell Ohlsson
ISBN13: 9781609601959|ISBN10: 1609601955|EISBN13: 9781609601966
DOI: 10.4018/978-1-60960-195-9.ch601
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MLA

Alm, Torbjörn, et al. "Business Process Reengineering in the Automotive Area by Simulator-Based Design." Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, IGI Global, 2011, pp. 1477-1494. https://doi.org/10.4018/978-1-60960-195-9.ch601

APA

Alm, T., Alfredson, J., & Ohlsson, K. (2011). Business Process Reengineering in the Automotive Area by Simulator-Based Design. In I. Management Association (Ed.), Gaming and Simulations: Concepts, Methodologies, Tools and Applications (pp. 1477-1494). IGI Global. https://doi.org/10.4018/978-1-60960-195-9.ch601

Chicago

Alm, Torbjörn, Jens Alfredson, and Kjell Ohlsson. "Business Process Reengineering in the Automotive Area by Simulator-Based Design." In Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, 1477-1494. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-195-9.ch601

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Abstract

The automotive industry is facing economic and technical challenges. The economic situation calls for more efficient processes, not only production processes but also renewals in the development process. Accelerating design work and simultaneously securing safe process outcome leads to products in good correspondence with market demands and institutional goals on safe traffic environments. The technique challenge is going from almost pure mechanical constructions to mechatronic systems, where computer-based solutions may affect core vehicle functionality. Since subcontractors often develop this new technology, system integration is increasingly important for the car manufacturers. To meet these challenges we suggest the simulator-based design approach. This chapter focuses on human-in-the- loop simulation, which ought to be used for design and integration of all car functionality affecting the driver. This approach has been proved successful by the aerospace industry, which in the late 1960s recognized a corresponding technology shift.

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