Building Interactive and Immersive Imagery

Building Interactive and Immersive Imagery

ISBN13: 9781609601959|ISBN10: 1609601955|EISBN13: 9781609601966
DOI: 10.4018/978-1-60960-195-9.ch703
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MLA

Hai-Jew, Shalin. "Building Interactive and Immersive Imagery." Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, IGI Global, 2011, pp. 1682-1711. https://doi.org/10.4018/978-1-60960-195-9.ch703

APA

Hai-Jew, S. (2011). Building Interactive and Immersive Imagery. In I. Management Association (Ed.), Gaming and Simulations: Concepts, Methodologies, Tools and Applications (pp. 1682-1711). IGI Global. https://doi.org/10.4018/978-1-60960-195-9.ch703

Chicago

Hai-Jew, Shalin. "Building Interactive and Immersive Imagery." In Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, 1682-1711. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-195-9.ch703

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Abstract

The influence of immersive gaming and simulations on e-learning cannot be understated. While there has been some successful harnessing of interactivity and immersive spaces for e-learning, more awareness of related fundamentals may enhance e-learning. This chapter discusses the role of graphics in interactivity (live and automated) and immersion and strategies for creating effective interfaces, virtual spaces, contexts, agents, and 3D digital learning objects.

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