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Online Games for 21st Century Skills

Online Games for 21st Century Skills

Lisa Galarneau, Melanie Zibit
ISBN13: 9781609601959|ISBN10: 1609601955|EISBN13: 9781609601966
DOI: 10.4018/978-1-60960-195-9.ch712
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MLA

Galarneau, Lisa, and Melanie Zibit. "Online Games for 21st Century Skills." Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, IGI Global, 2011, pp. 1874-1900. https://doi.org/10.4018/978-1-60960-195-9.ch712

APA

Galarneau, L. & Zibit, M. (2011). Online Games for 21st Century Skills. In I. Management Association (Ed.), Gaming and Simulations: Concepts, Methodologies, Tools and Applications (pp. 1874-1900). IGI Global. https://doi.org/10.4018/978-1-60960-195-9.ch712

Chicago

Galarneau, Lisa, and Melanie Zibit. "Online Games for 21st Century Skills." In Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, 1874-1900. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-195-9.ch712

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Abstract

20th century visionaries foresaw that mastery of the dynamic processes underpinning the acquisition and manipulation of knowledge would be critical in the 21st century. Formal educational systems have not yet changed to facilitate the development of these necessary capabilities, and so people of all ages are developing them through a variety of digitally mediated mechanisms. Online games offer one area in which to examine patterns of spontaneously occurring phenomena that represent the natural development of such capabilities. This chapter reviews the character of, and need for, 21st century skills. It also illuminates existing digital domains in which these skills develop organically. Peering through the window of the present into the future, we see that envisioning change in education means taking a long look at what activity produces those skills, regardless of whether that activity is taking place in a formal setting or within entertainment-based worlds where the skills are learned incidentally through play.

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