Individual Privacy and Security in Virtual Worlds

Individual Privacy and Security in Virtual Worlds

Malu Roldan, Alan Rea
ISBN13: 9781615208913|ISBN10: 1615208917|EISBN13: 9781615208920
DOI: 10.4018/978-1-61520-891-3.ch001
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MLA

Roldan, Malu, and Alan Rea. "Individual Privacy and Security in Virtual Worlds." Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management, edited by Alan Rea, IGI Global, 2011, pp. 1-19. https://doi.org/10.4018/978-1-61520-891-3.ch001

APA

Roldan, M. & Rea, A. (2011). Individual Privacy and Security in Virtual Worlds. In A. Rea (Ed.), Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management (pp. 1-19). IGI Global. https://doi.org/10.4018/978-1-61520-891-3.ch001

Chicago

Roldan, Malu, and Alan Rea. "Individual Privacy and Security in Virtual Worlds." In Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management, edited by Alan Rea, 1-19. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-61520-891-3.ch001

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Abstract

The rapid growth in online usage has resulted in greater concerns about the privacy and security of users. These concerns are no less pertinent in virtual worlds where users often undertake virtual identities that stretch the boundaries of their real-world identities. These in-world personas may be detrimental to users’ careers and reputations should their in-world activities be linked to their real-world identities in digital dossiers. This chapter reviews and classifies privacy transgressions in virtual worlds and provides an overview of technological, behavioral and policy solutions to address these transgressions. The authors conclude with a discussion of the future research and multi-sector collaboration required to integrate disparate, emerging solutions into a federated security infrastructure for the Internet and virtual worlds. The current state of privacy solutions presents an opportunity for virtual worlds to attract more mainstream users as part of the ecosystem of organizations providing security services to online users.

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