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Ethical Reasoning and Reflection as Supported by Single-Player Videogames

Ethical Reasoning and Reflection as Supported by Single-Player Videogames

Jose P. Zagal
Copyright: © 2011 |Pages: 17
ISBN13: 9781609601201|ISBN10: 1609601203|EISBN13: 9781609601225
DOI: 10.4018/978-1-60960-120-1.ch002
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MLA

Zagal, Jose P. "Ethical Reasoning and Reflection as Supported by Single-Player Videogames." Designing Games for Ethics: Models, Techniques and Frameworks, edited by Karen Schrier and David Gibson, IGI Global, 2011, pp. 19-35. https://doi.org/10.4018/978-1-60960-120-1.ch002

APA

Zagal, J. P. (2011). Ethical Reasoning and Reflection as Supported by Single-Player Videogames. In K. Schrier & D. Gibson (Eds.), Designing Games for Ethics: Models, Techniques and Frameworks (pp. 19-35). IGI Global. https://doi.org/10.4018/978-1-60960-120-1.ch002

Chicago

Zagal, Jose P. "Ethical Reasoning and Reflection as Supported by Single-Player Videogames." In Designing Games for Ethics: Models, Techniques and Frameworks, edited by Karen Schrier and David Gibson, 19-35. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-120-1.ch002

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Abstract

Ethically notable games are those that provide opportunities for encouraging ethical reasoning and reflection. This chapter examines how games can encourage rational and emotional responses. By examining ethically notable videogames, it illustrates a few of the different design choices that can be used to encourage these responses and the effects they have on players. It also identifies five challenges toward creating ethically notable games and examines each in the context of commercially released videogames. Each of these analyses serves as a framework not only for reflecting upon and understanding ethics and morality in games but also for outlining the design space for ethically notable games.

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