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Uganda’s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions to Teach Complex Values

Uganda’s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions to Teach Complex Values

Sasha A. Barab, Tyler Dodge, Edward Gentry, Asmalina Saleh, Patrick Pettyjohn
Copyright: © 2011 |Pages: 22
ISBN13: 9781609601201|ISBN10: 1609601203|EISBN13: 9781609601225
DOI: 10.4018/978-1-60960-120-1.ch019
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MLA

Barab, Sasha A., et al. "Uganda’s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions to Teach Complex Values." Designing Games for Ethics: Models, Techniques and Frameworks, edited by Karen Schrier and David Gibson, IGI Global, 2011, pp. 312-333. https://doi.org/10.4018/978-1-60960-120-1.ch019

APA

Barab, S. A., Dodge, T., Gentry, E., Saleh, A., & Pettyjohn, P. (2011). Uganda’s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions to Teach Complex Values. In K. Schrier & D. Gibson (Eds.), Designing Games for Ethics: Models, Techniques and Frameworks (pp. 312-333). IGI Global. https://doi.org/10.4018/978-1-60960-120-1.ch019

Chicago

Barab, Sasha A., et al. "Uganda’s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions to Teach Complex Values." In Designing Games for Ethics: Models, Techniques and Frameworks, edited by Karen Schrier and David Gibson, 312-333. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-120-1.ch019

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Abstract

While gaming technologies are typically leveraged for entertainment purposes, our experience and aspiration is to use them to encourage engagement with global, politically-sensitive issues. This chapter focuses on our game design concerning the struggle of Uganda, a design that allows players to experience the atrocities and inhumane conditions and, by illuminating such values as peace and justice, helps them more generally to appreciate the moral complexity of a humane intervention. Rather than theoretical constructs to be debated in the abstract, the ethical struggles involved in determining a humane intervention in the game setting are grounded in different Non-Player Characters’ perspectives and operationalized within the underlying game dynamics. Beyond reporting on the designed game, the chapter draws the reader into the struggles of designing such an ethically contentious game.

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