Development of Game-Based Training Systems

Development of Game-Based Training Systems

ISBN13: 9781609605032|ISBN10: 1609605039|EISBN13: 9781609605049
DOI: 10.4018/978-1-60960-503-2.ch215
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MLA

. "Development of Game-Based Training Systems." Instructional Design: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, IGI Global, 2011, pp. 431-463. https://doi.org/10.4018/978-1-60960-503-2.ch215

APA

. (2011). Development of Game-Based Training Systems. In I. Management Association (Ed.), Instructional Design: Concepts, Methodologies, Tools and Applications (pp. 431-463). IGI Global. https://doi.org/10.4018/978-1-60960-503-2.ch215

Chicago

. "Development of Game-Based Training Systems." In Instructional Design: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, 431-463. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-503-2.ch215

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Abstract

Modern computer gaming technology offers a rich potential as a platform for the creation of compelling immersive training systems, and there have been a number of game-based training systems developed in recent years. However, the field is still in its infancy. Improved understanding is needed on how to best embed instruction in a game and how to best use gaming features to support different types of instruction. Further, the field is inherently inter-disciplinary, requiring instructional system designers, software developers, game designers and more, yet there are no established development methodologies to ensure effective coordination and integration across these disciplines. The authors introduce a collaborative effort that is investigating how to improve the craft and science of game-based training. They present their experiences in creating a flooding control training system for the U.S. Navy Recruit Training Command, and discuss the inter-disciplinary development issues that they encountered. They present the lessons they learned and their views on how to advance current methods to support the consistent production of effective game-based training.

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