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Game-Based Learning Design Patterns: An Approach to Support the Development of “Better” Educational Games

Game-Based Learning Design Patterns: An Approach to Support the Development of “Better” Educational Games

Manuel Ecker, Wolfgang Müller, Johannes Zylka
ISBN13: 9781609604950|ISBN10: 1609604954|EISBN13: 9781609604967
DOI: 10.4018/978-1-60960-495-0.ch007
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MLA

Ecker, Manuel, et al. "Game-Based Learning Design Patterns: An Approach to Support the Development of “Better” Educational Games." Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, edited by Patrick Felicia, IGI Global, 2011, pp. 137-152. https://doi.org/10.4018/978-1-60960-495-0.ch007

APA

Ecker, M., Müller, W., & Zylka, J. (2011). Game-Based Learning Design Patterns: An Approach to Support the Development of “Better” Educational Games. In P. Felicia (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (pp. 137-152). IGI Global. https://doi.org/10.4018/978-1-60960-495-0.ch007

Chicago

Ecker, Manuel, Wolfgang Müller, and Johannes Zylka. "Game-Based Learning Design Patterns: An Approach to Support the Development of “Better” Educational Games." In Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, edited by Patrick Felicia, 137-152. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-495-0.ch007

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Abstract

This chapter introduces an approach to use best-practice experiences in terms of Design Patterns to support the development of high-quality and successful educational games. These Game-based Learning Design Patterns draw from previous work on Game Design Patterns and Pedagogical Patterns. The chapter provides background on the Design Pattern approach and explains the structure of the new pattern type based on selected examples. It also illustrates that existing patterns, e.g., from Game Design, may provide first evidence, while the identification of Game-based Learning Design Patterns is not straightforward.

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