Enhancing Online Games with Agents

Enhancing Online Games with Agents

ISBN13: 9781609605674|ISBN10: 1609605675|EISBN13: 9781609605681
DOI: 10.4018/978-1-60960-567-4.ch005
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MLA

Poggi, Agostino. "Enhancing Online Games with Agents." Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2011, pp. 65-80. https://doi.org/10.4018/978-1-60960-567-4.ch005

APA

Poggi, A. (2011). Enhancing Online Games with Agents. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.), Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 65-80). IGI Global. https://doi.org/10.4018/978-1-60960-567-4.ch005

Chicago

Poggi, Agostino. "Enhancing Online Games with Agents." In Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, and Paula Tavares, 65-80. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-567-4.ch005

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Abstract

Online games have grown during recent years into a popular entertainment form with a wide variety of games and player communities spread across the world. Such games have, as the most important requirements, to be ease-of-use, to induce newbies to play, and to maintain the game hard to master, to induce players to play for a long time. Moreover, given that a large set of them are based on the competition of (often numerous) teams of players and/or non-player character, then the use of smart and effective coordination techniques is indispensable for their development. Agent technologies can be considered a suitable solution for coping with the previous requirements. In fact, their learning and coordination capabilities make them the right means for both realizing online games and supporting players in all the operation that are necessary to play a game. The goal of this chapter is to describe the main reasons for which multi-agent systems are considered one of the most interesting technologies for the development of online games and for providing the most appropriate services to maintain game communities. It particular, this chapter introduces JADE, a software framework designed to aid the development of multi-agent applications, and shows how it can be used for the realization of online games that want both to be accessible through heterogeneous network and devices and to provide a smart set of services for their game communities.

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