Law, Architecture, Gameplay, and Marketing

Law, Architecture, Gameplay, and Marketing

Peter J. Wasilko
ISBN13: 9781609605674|ISBN10: 1609605675|EISBN13: 9781609605681
DOI: 10.4018/978-1-60960-567-4.ch029
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MLA

Wasilko, Peter J. "Law, Architecture, Gameplay, and Marketing." Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2011, pp. 476-493. https://doi.org/10.4018/978-1-60960-567-4.ch029

APA

Wasilko, P. J. (2011). Law, Architecture, Gameplay, and Marketing. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.), Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 476-493). IGI Global. https://doi.org/10.4018/978-1-60960-567-4.ch029

Chicago

Wasilko, Peter J. "Law, Architecture, Gameplay, and Marketing." In Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments, edited by Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, and Paula Tavares, 476-493. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-567-4.ch029

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Abstract

This chapter introduces readers to a broad range of legal issues relevant to game designers and developers touching such topics as intellectual property protection, player disputes, employment, licensing, and taxation. It provides an overview of relevant law, but primarily focuses on how to bring legal considerations into game design, software development, and business planning so as to minimize one’s legal risk. The Principle of Severability is also highlighted as a way to increase users’ willingness to contribute content; it is then extended to offer guidance in setting up a Litigation Savvy Development process.

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