Reference Hub1
Asymmetrical Learning Create and Sustain Users’ Drive to Innovate, When Involved in Information Systems Design

Asymmetrical Learning Create and Sustain Users’ Drive to Innovate, When Involved in Information Systems Design

Anne Marie Kanstrup, Ellen Christiansen
ISBN13: 9781609605759|ISBN10: 1609605756|EISBN13: 9781609605766
DOI: 10.4018/978-1-60960-575-9.ch017
Cite Chapter Cite Chapter

MLA

Kanstrup, Anne Marie, and Ellen Christiansen. "Asymmetrical Learning Create and Sustain Users’ Drive to Innovate, When Involved in Information Systems Design." Sociological and Philosophical Aspects of Human Interaction with Technology: Advancing Concepts, edited by Anabela Mesquita, IGI Global, 2011, pp. 305-316. https://doi.org/10.4018/978-1-60960-575-9.ch017

APA

Kanstrup, A. M. & Christiansen, E. (2011). Asymmetrical Learning Create and Sustain Users’ Drive to Innovate, When Involved in Information Systems Design. In A. Mesquita (Ed.), Sociological and Philosophical Aspects of Human Interaction with Technology: Advancing Concepts (pp. 305-316). IGI Global. https://doi.org/10.4018/978-1-60960-575-9.ch017

Chicago

Kanstrup, Anne Marie, and Ellen Christiansen. "Asymmetrical Learning Create and Sustain Users’ Drive to Innovate, When Involved in Information Systems Design." In Sociological and Philosophical Aspects of Human Interaction with Technology: Advancing Concepts, edited by Anabela Mesquita, 305-316. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-575-9.ch017

Export Reference

Mendeley
Favorite

Abstract

We describe a case of development of an interface to online feedback on electricity consumption designed for private households. The development process was planned and executed in line with traditions of participatory design and Scandinavian systems design: inviting selected users to take the lead as much as possible by introducing a design space and design artifacts in their home environment, and gradually, in a sequence of three events unfolding over a month, drawing their attention to possible futures. Our reflection on this case makes us suggest a couple of central principles of user involvement and user engagement, in short ‘the user drive’. We emphasize mutually asymmetrical partnership comprising knowing, artifacts, and dedicated space: users knowing the setting of use, designers knowing technological possibilities, the design artifacts which stages user imagination and serve as a boundary object of communication between designers and users, and the dedicated space of imagination, which in our case had the form of a time- and story-line running from observing own home to innovating present ways of knowing about electricity consumption.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.