Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse

Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse

Elif Ayiter
Copyright: © 2011 |Volume: 1 |Issue: 1 |Pages: 14
ISSN: 2155-4196|EISSN: 2155-420X|EISBN13: 9781613505717|DOI: 10.4018/ijacdt.2011010103
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MLA

Ayiter, Elif. "Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse." IJACDT vol.1, no.1 2011: pp.22-35. http://doi.org/10.4018/ijacdt.2011010103

APA

Ayiter, E. (2011). Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse. International Journal of Art, Culture, Design, and Technology (IJACDT), 1(1), 22-35. http://doi.org/10.4018/ijacdt.2011010103

Chicago

Ayiter, Elif. "Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse," International Journal of Art, Culture, Design, and Technology (IJACDT) 1, no.1: 22-35. http://doi.org/10.4018/ijacdt.2011010103

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Abstract

This study describes some of the key components of an art educational domain entitled ground, which is being developed specifically for three dimensional online builder’s worlds, also called the metaverse. This undertaking takes its trajectory from ‘the Groundcourse’, a revolutionary art educational strategy based on cybernetics, developed and implemented in England during the 1960’s, upon which the author proposes to develop an art educational strategy based upon self observation. Since this proposal strongly takes into account second order cybernetics, a brief survey into the field as well as an overview of Gordon Pask’s learning theories is provided. Approaches for adapting these founding theories, through a consideration of the potential novel affordances of a three dimensional online builder’s world, is described through two case studies based upon autonomous learning and self observation implemented through avatars.

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