Art and the Avatar in Virtual and Mixed-Reality Exhibition Space

Art and the Avatar in Virtual and Mixed-Reality Exhibition Space

Lisa Dethridge
ISBN13: 9781609607623|ISBN10: 1609607627|EISBN13: 9781609607630
DOI: 10.4018/978-1-60960-762-3.ch008
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MLA

Dethridge, Lisa. "Art and the Avatar in Virtual and Mixed-Reality Exhibition Space." Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments, edited by Harrison Hao Yang and Steve Chi-Yin Yuen, IGI Global, 2012, pp. 145-165. https://doi.org/10.4018/978-1-60960-762-3.ch008

APA

Dethridge, L. (2012). Art and the Avatar in Virtual and Mixed-Reality Exhibition Space. In H. Yang & S. Yuen (Eds.), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (pp. 145-165). IGI Global. https://doi.org/10.4018/978-1-60960-762-3.ch008

Chicago

Dethridge, Lisa. "Art and the Avatar in Virtual and Mixed-Reality Exhibition Space." In Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments, edited by Harrison Hao Yang and Steve Chi-Yin Yuen, 145-165. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-60960-762-3.ch008

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Abstract

We observe how gallery visitors and the viewer-as-avatar may experience artwork that includes both real and virtual elements. The use of a mixed-reality environment takes the exhibition beyond its traditional function of passive “display” into a zone where the observer is an active participant, even a co-creator of the work. We observe how the virtual art may “augment” reality while the real art objects may demonstrate Milgram and Kishino’s theory of “augmented virtuality.”

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