Reference Hub2
Gamers’ Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft

Gamers’ Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft

Nikole Wing Ka Kwok, Angeline Khoo
Copyright: © 2011 |Volume: 1 |Issue: 3 |Pages: 16
ISSN: 2155-7136|EISSN: 2155-7144|EISBN13: 9781613506233|DOI: 10.4018/ijcbpl.2011070103
Cite Article Cite Article

MLA

Kwok, Nikole Wing Ka, and Angeline Khoo. "Gamers’ Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft." IJCBPL vol.1, no.3 2011: pp.34-49. http://doi.org/10.4018/ijcbpl.2011070103

APA

Kwok, N. W. & Khoo, A. (2011). Gamers’ Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft. International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 1(3), 34-49. http://doi.org/10.4018/ijcbpl.2011070103

Chicago

Kwok, Nikole Wing Ka, and Angeline Khoo. "Gamers’ Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft," International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) 1, no.3: 34-49. http://doi.org/10.4018/ijcbpl.2011070103

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

This study explores the factors that contribute to problematic gaming among players of Massively Multiplayer Online Role Playing Games (MMOs for short), in particular, the game World of Warcraft. It examines motivations based on the Self Determination Theory (SDT) and motivations based on Yee’s player orientations. A total of 128 gamers participated in the online survey. Results showed that achievement and immersion player orientations are correlated with extrinsic motivation in terms of external, introjected and identified regulations, as well as intrinsic motivation. Social orientation is only correlated with identified regulation and intrinsic motivation. Problematic gaming is also correlated with all types of extrinsic motivation, and intrinsic motivation, as well as with achievement and immersion player orientations but not with social player orientation. Achievement orientation and introjected regulation both positively predicted problematic gaming, while identified regulation negatively predicted it.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.