Case Study: Supervised Neural Networks in Digital Games

Case Study: Supervised Neural Networks in Digital Games

Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen McGlinchey
ISBN13: 9781591406464|ISBN10: 1591406463|EISBN13: 9781591406488
DOI: 10.4018/978-1-59140-646-4.ch004
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MLA

Charles, Darryl, et al. "Case Study: Supervised Neural Networks in Digital Games." Biologically Inspired Artificial Intelligence for Computer Games, edited by Darryl Charles, et al., IGI Global, 2008, pp. 41-47. https://doi.org/10.4018/978-1-59140-646-4.ch004

APA

Charles, D., Fyfe, C., Livingstone, D., & McGlinchey, S. (2008). Case Study: Supervised Neural Networks in Digital Games. In D. Charles, C. Fyfe, D. Livingstone, & S. McGlinchey (Eds.), Biologically Inspired Artificial Intelligence for Computer Games (pp. 41-47). IGI Global. https://doi.org/10.4018/978-1-59140-646-4.ch004

Chicago

Charles, Darryl, et al. "Case Study: Supervised Neural Networks in Digital Games." In Biologically Inspired Artificial Intelligence for Computer Games, edited by Darryl Charles, et al., 41-47. Hershey, PA: IGI Global, 2008. https://doi.org/10.4018/978-1-59140-646-4.ch004

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Abstract

In this short chapter we present a case study of the use of ANN in a video game type situation. The example is one of duelling robots, a problem which, as we will see, lends itself to a range of different solutions – and where we can demonstrate the efficacy of a biologically inspired AI approach.

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