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Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience

Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience

Muhammad Sabri Sahrir
ISBN13: 9781613501986|ISBN10: 1613501986|EISBN13: 9781613501993
DOI: 10.4018/978-1-61350-198-6.ch022
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MLA

Sahrir, Muhammad Sabri. "Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience." Instructional Technology Research, Design and Development: Lessons from the Field, edited by Nor Aziah Alias and Sulaiman Hashim, IGI Global, 2012, pp. 357-369. https://doi.org/10.4018/978-1-61350-198-6.ch022

APA

Sahrir, M. S. (2012). Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience. In N. Alias & S. Hashim (Eds.), Instructional Technology Research, Design and Development: Lessons from the Field (pp. 357-369). IGI Global. https://doi.org/10.4018/978-1-61350-198-6.ch022

Chicago

Sahrir, Muhammad Sabri. "Formative Evaluation of an Arabic Online Vocabulary Learning Games Prototype: Lessons from a Malaysian Higher Learning Institution Experience." In Instructional Technology Research, Design and Development: Lessons from the Field, edited by Nor Aziah Alias and Sulaiman Hashim, 357-369. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-61350-198-6.ch022

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Abstract

The use of digital game-based learning is a new trend of instructional practices in different fields of knowledge. The research and studies related to this field are increasingly attracting the researchers all over the world to further explore the various aspects of educational games models, the design and development of games itself, the evaluation insights and many more. This chapter describes an experience of the formative evaluation of an online game among Arabic language learners at the elementary level in the International Islamic University Malaysia (IIUM). The mixed methods of quantitative and qualitative research approaches were utilized to investigate the usability, practicality and effectiveness of this games prototype in the real settings. This chapter also described the process and phases of evaluation throughout the responses from participants which vary from experts in instructional design (ID), subject matter experts (SME), lecturers and learners as the actual users.

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