PLAYER: A European Challenge Game to Discover Young Entrepreneurs

PLAYER: A European Challenge Game to Discover Young Entrepreneurs

Pedro Neves, Ricardo Rodrigues Nunes, Jorge Lima, Paulo Martins, Hugo Paredes, João Varajão, Leonel Morgado, Ramiro Gonçalves, Benjamim Fonseca, Robert Sanders, Vera Barracho, Viktorija Bojovic, Saša Bošnjak, Zita Bošnjak, Alberto Soraci, Urban Lapajne, Matej Rus, Martin Rahe, Andre Mostert, João Carvalho, Isabel Duarte
ISBN13: 9781466601499|ISBN10: 1466601493|EISBN13: 9781466601505
DOI: 10.4018/978-1-4666-0149-9.ch010
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MLA

Neves, Pedro, et al. "PLAYER: A European Challenge Game to Discover Young Entrepreneurs." Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, IGI Global, 2012, pp. 202-216. https://doi.org/10.4018/978-1-4666-0149-9.ch010

APA

Neves, P., Nunes, R. R., Lima, J., Martins, P., Paredes, H., Varajão, J., Morgado, L., Gonçalves, R., Fonseca, B., Sanders, R., Barracho, V., Bojovic, V., Bošnjak, S., Bošnjak, Z., Soraci, A., Lapajne, U., Rus, M., Rahe, M., Mostert, A., Carvalho, J., & Duarte, I. (2012). PLAYER: A European Challenge Game to Discover Young Entrepreneurs. In M. Cruz-Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools (pp. 202-216). IGI Global. https://doi.org/10.4018/978-1-4666-0149-9.ch010

Chicago

Neves, Pedro, et al. "PLAYER: A European Challenge Game to Discover Young Entrepreneurs." In Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, 202-216. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-0149-9.ch010

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Abstract

Serious games are playing an increasing role as educational tools and the last decade witnessed a growing number of proposals in this field. One of the major challenges of the current European societies is to foster an entrepreneurial interest in young people, and the European Commission has been promoting projects that pursue this objective. This chapter presents one such project, PLAYER, in which an educational game was implemented in Facebook with the aim of promoting entrepreneurship by guiding young people in the definition of a business proposal. The game encompasses 4 stages that include the basic description of the business idea, the characterization of its strategies, the filling of a funding quiz, the SWOT analysis, and finally the production of a detailed business plan, for those players to be able to reach the final stage of the game.

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