Playing with Design: The Universality of Design in Game Development

Playing with Design: The Universality of Design in Game Development

Pedro Mota Teixeira, Maria João Félix, Paula Tavares
ISBN13: 9781466601499|ISBN10: 1466601493|EISBN13: 9781466601505
DOI: 10.4018/978-1-4666-0149-9.ch011
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MLA

Teixeira, Pedro Mota, et al. "Playing with Design: The Universality of Design in Game Development." Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, IGI Global, 2012, pp. 217-231. https://doi.org/10.4018/978-1-4666-0149-9.ch011

APA

Teixeira, P. M., Félix, M. J., & Tavares, P. (2012). Playing with Design: The Universality of Design in Game Development. In M. Cruz-Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools (pp. 217-231). IGI Global. https://doi.org/10.4018/978-1-4666-0149-9.ch011

Chicago

Teixeira, Pedro Mota, Maria João Félix, and Paula Tavares. "Playing with Design: The Universality of Design in Game Development." In Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, 217-231. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-0149-9.ch011

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Abstract

In recent years, digital games had the capacity to join a vast set of knowledge fields that provided them the status of one of the areas that has most contributed to the development of contemporary theory of new technologies and also to the development of new imagetic solutions, especially in tri-dimensional representation (3D). Digital games were the motto in the research of artificial intelligence, physical and virtual interfaces, the relationship between man and machine, virtual representation, and development in the field of digital animation. In this context, the aim of the authors’ proposal is to show the need and universality of design in the development of digital games, at the level of amusement games and, mainly, in serious games. Since the authors consider design as a project and understand design as an essential tool in the development of the project, they will dwell on the amplitude of design and designer in multidisciplinary teams of game creation. The following “4 Ds” will be studied and explained in detail: design of games, design of characters and virtual scenography, “design” of emotions, and design of the interface.

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