Reference Hub6
The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment

The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment

Ben Cowley, Michael Bedek, Claudia Ribeiro, Tuija Heikura, Sobah Abbas Petersen
ISBN13: 9781466601499|ISBN10: 1466601493|EISBN13: 9781466601505
DOI: 10.4018/978-1-4666-0149-9.ch025
Cite Chapter Cite Chapter

MLA

Cowley, Ben, et al. "The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment." Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, IGI Global, 2012, pp. 491-519. https://doi.org/10.4018/978-1-4666-0149-9.ch025

APA

Cowley, B., Bedek, M., Ribeiro, C., Heikura, T., & Petersen, S. A. (2012). The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. In M. Cruz-Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools (pp. 491-519). IGI Global. https://doi.org/10.4018/978-1-4666-0149-9.ch025

Chicago

Cowley, Ben, et al. "The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment." In Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, 491-519. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-0149-9.ch025

Export Reference

Mendeley
Favorite

Abstract

This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.