Serious Games Applied to Project Management Teaching

Serious Games Applied to Project Management Teaching

André Raabe, Eliana Santos, Lauriana Paludo, Fabiane Benitti
ISBN13: 9781466601499|ISBN10: 1466601493|EISBN13: 9781466601505
DOI: 10.4018/978-1-4666-0149-9.ch034
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MLA

Raabe, André, et al. "Serious Games Applied to Project Management Teaching." Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, IGI Global, 2012, pp. 668-692. https://doi.org/10.4018/978-1-4666-0149-9.ch034

APA

Raabe, A., Santos, E., Paludo, L., & Benitti, F. (2012). Serious Games Applied to Project Management Teaching. In M. Cruz-Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools (pp. 668-692). IGI Global. https://doi.org/10.4018/978-1-4666-0149-9.ch034

Chicago

Raabe, André, et al. "Serious Games Applied to Project Management Teaching." In Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, 668-692. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-0149-9.ch034

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Abstract

The main focus of this chapter is to report studies that explain how to develop serious games and use them in teaching and learning. The focus has been on undergraduate teaching, experience with which the authors detail in this chapter related to the topic of Project Management. This contribution aims to share experiences and also to assess what has been done by proposing a set of recommendations for development and use of serious games in teaching practices in undergraduate education.

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