The In-Depth Science of the Tic-Tac-Toe Game

The In-Depth Science of the Tic-Tac-Toe Game

Mário António Ramalho
ISBN13: 9781466601499|ISBN10: 1466601493|EISBN13: 9781466601505
DOI: 10.4018/978-1-4666-0149-9.ch047
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MLA

Ramalho, Mário António. "The In-Depth Science of the Tic-Tac-Toe Game." Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, IGI Global, 2012, pp. 918-927. https://doi.org/10.4018/978-1-4666-0149-9.ch047

APA

Ramalho, M. A. (2012). The In-Depth Science of the Tic-Tac-Toe Game. In M. Cruz-Cunha (Ed.), Handbook of Research on Serious Games as Educational, Business and Research Tools (pp. 918-927). IGI Global. https://doi.org/10.4018/978-1-4666-0149-9.ch047

Chicago

Ramalho, Mário António. "The In-Depth Science of the Tic-Tac-Toe Game." In Handbook of Research on Serious Games as Educational, Business and Research Tools, edited by Maria Manuela Cruz-Cunha, 918-927. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-0149-9.ch047

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Abstract

In the present chapter a robotic application bringing together games, informatics, robotics, artificial intelligence, and artificial vision is described. The development of a game player, thus performing an “intelligent” activity is presented. The authors thus suggest that, more than simulation only, the development of the system could offer a serious way of developing learning and interest on the underlying sciences. The system, which only uses off the shelf components, allows for the “intelligent” behavior to be shown through the use of a simple robotic system. In particular, advanced intelligent sensors are used, and the capacities are derived from the tasks of industrial automatic visual inspection, for which the system is designed. These are applied to the recognition of hand-written symbols for accomplishment of a playful activity. The result is a demonstrator, which has proved to be good at catching attention, curiosity, and publicity.

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