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Motivations for Play in the UFractions Mobile Game in Three Countries

Motivations for Play in the UFractions Mobile Game in Three Countries

Eeva Nygren, Erkki Sutinen, A. Seugnet Blignaut, Teemu H. Laine, Christo J. Els
Copyright: © 2012 |Volume: 4 |Issue: 2 |Pages: 19
ISSN: 1941-8647|EISSN: 1941-8655|EISBN13: 9781466613461|DOI: 10.4018/jmbl.2012040103
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MLA

Nygren, Eeva, et al. "Motivations for Play in the UFractions Mobile Game in Three Countries." IJMBL vol.4, no.2 2012: pp.30-48. http://doi.org/10.4018/jmbl.2012040103

APA

Nygren, E., Sutinen, E., Blignaut, A. S., Laine, T. H., & Els, C. J. (2012). Motivations for Play in the UFractions Mobile Game in Three Countries. International Journal of Mobile and Blended Learning (IJMBL), 4(2), 30-48. http://doi.org/10.4018/jmbl.2012040103

Chicago

Nygren, Eeva, et al. "Motivations for Play in the UFractions Mobile Game in Three Countries," International Journal of Mobile and Blended Learning (IJMBL) 4, no.2: 30-48. http://doi.org/10.4018/jmbl.2012040103

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Abstract

UFractions (Ubiquitous fractions) is a storytelling mobile game that utilizes fraction rods in solving real life related math problems. The prototype of UFractions was tested during the period March 2009 to May 2011 in South Africa, Finland, and Mozambique amongst 279 players, ranging in age from 10 to 32, the majority being grade eight students. A multi-method approach, comprising of both qualitative and quantitative data collection strategies, was employed to develop a trans-cultural taxonomy for play motivation in mobile games, as observed in the evaluation of UFractions, i.e., altruism, challenge, cognitive restlessness, curiosity, fantasy, relations, and technology.

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