High-Touch Interactivity around Digital Learning Contents and Virtual Experiences: An Initial Exploration Built on Real-World Cases

High-Touch Interactivity around Digital Learning Contents and Virtual Experiences: An Initial Exploration Built on Real-World Cases

Copyright: © 2012 |Pages: 21
ISBN13: 9781466609631|ISBN10: 146660963X|EISBN13: 9781466609648
DOI: 10.4018/978-1-4666-0963-1.ch008
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MLA

Hai-Jew, Shalin. "High-Touch Interactivity around Digital Learning Contents and Virtual Experiences: An Initial Exploration Built on Real-World Cases." Virtual Work and Human Interaction Research, edited by Shawn Long, IGI Global, 2012, pp. 127-147. https://doi.org/10.4018/978-1-4666-0963-1.ch008

APA

Hai-Jew, S. (2012). High-Touch Interactivity around Digital Learning Contents and Virtual Experiences: An Initial Exploration Built on Real-World Cases. In S. Long (Ed.), Virtual Work and Human Interaction Research (pp. 127-147). IGI Global. https://doi.org/10.4018/978-1-4666-0963-1.ch008

Chicago

Hai-Jew, Shalin. "High-Touch Interactivity around Digital Learning Contents and Virtual Experiences: An Initial Exploration Built on Real-World Cases." In Virtual Work and Human Interaction Research, edited by Shawn Long, 127-147. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-0963-1.ch008

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Abstract

In high-demand learning, such as in higher education, high-touch interactivity between the subject matter experts and learners is critical as is the mutual creative frictions between the learners themselves. Technological affordances have enabled digital learning contents and immersive spaces to promote high-touch interactivity, intensive long-term conversations, interactions, co-designs, collaborations, and innovations between people. A majority of the digital contents and immersive experiences have been designed for particular purposes; some others are more free-form. In addition, these digital contents may be human-mediated or automated. This chapter examines real-world cases in the uses of digital contents and mediated virtual experiential contents for high-touch interactions.

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