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Co-ordinating Formations: A Comparison of Methods

Co-ordinating Formations: A Comparison of Methods

Jussi Laasonen, Jouni Smed
ISBN13: 9781466616349|ISBN10: 1466616342|EISBN13: 9781466616356
DOI: 10.4018/978-1-4666-1634-9.ch001
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MLA

Laasonen, Jussi, and Jouni Smed. "Co-ordinating Formations: A Comparison of Methods." Algorithmic and Architectural Gaming Design: Implementation and Development, edited by Ashok Kumar, et al., IGI Global, 2012, pp. 1-22. https://doi.org/10.4018/978-1-4666-1634-9.ch001

APA

Laasonen, J. & Smed, J. (2012). Co-ordinating Formations: A Comparison of Methods. In A. Kumar, J. Etheredge, & A. Boudreaux (Eds.), Algorithmic and Architectural Gaming Design: Implementation and Development (pp. 1-22). IGI Global. https://doi.org/10.4018/978-1-4666-1634-9.ch001

Chicago

Laasonen, Jussi, and Jouni Smed. "Co-ordinating Formations: A Comparison of Methods." In Algorithmic and Architectural Gaming Design: Implementation and Development, edited by Ashok Kumar, Jim Etheredge, and Aaron Boudreaux, 1-22. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-1634-9.ch001

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Abstract

Moving in a formation is a basic group behaviour needed in computer games. This chapter presents different methods for co-ordinating formations in real-time game environments. To compare the methods in different situations, how well the formations stay organized and how fast they are able to navigate through test courses is measured. Additionally, the authors analyse whether the methods can cope with pathological situations such as passing through a narrow canyon. The effect of different formation types and study the scalability when the formations get larger are also compared.

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