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Understanding and Implementing Adaptive Difficulty Adjustment in Video Games

Understanding and Implementing Adaptive Difficulty Adjustment in Video Games

Tremblay Jonathan, Bouchard Bruno, Bouzouane Abdenour
ISBN13: 9781466616349|ISBN10: 1466616342|EISBN13: 9781466616356
DOI: 10.4018/978-1-4666-1634-9.ch005
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MLA

Jonathan, Tremblay, et al. "Understanding and Implementing Adaptive Difficulty Adjustment in Video Games." Algorithmic and Architectural Gaming Design: Implementation and Development, edited by Ashok Kumar, et al., IGI Global, 2012, pp. 82-106. https://doi.org/10.4018/978-1-4666-1634-9.ch005

APA

Jonathan, T., Bruno, B., & Abdenour, B. (2012). Understanding and Implementing Adaptive Difficulty Adjustment in Video Games. In A. Kumar, J. Etheredge, & A. Boudreaux (Eds.), Algorithmic and Architectural Gaming Design: Implementation and Development (pp. 82-106). IGI Global. https://doi.org/10.4018/978-1-4666-1634-9.ch005

Chicago

Jonathan, Tremblay, Bouchard Bruno, and Bouzouane Abdenour. "Understanding and Implementing Adaptive Difficulty Adjustment in Video Games." In Algorithmic and Architectural Gaming Design: Implementation and Development, edited by Ashok Kumar, Jim Etheredge, and Aaron Boudreaux, 82-106. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-1634-9.ch005

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Abstract

This chapter begins with an introduction to different concepts evolving around the adaptive difficulty in video games (i.e. problematic definition, existing models of dynamic difficulty adjustment, evaluating the player’s experience, transposing the player’s skills into numerical values, using these numerical values as seeds for the difficulty level, etc.). Further on, this chapter covers the implementation of a novel adaptive model and the validation of such a model. This model uses a normal distribution system (ELO ranking) to determine the player’s skill level and then adapt the difficulty to their needs. In order to validate this model, 42 players play-tested two versions of the game, one with adaptive difficulty and one without any difficulty adaptation.

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