A Gameplay Model for Understanding and Designing Games

A Gameplay Model for Understanding and Designing Games

Erik Hebisch, Ulrich Wechselberger
ISBN13: 9781466616349|ISBN10: 1466616342|EISBN13: 9781466616356
DOI: 10.4018/978-1-4666-1634-9.ch014
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MLA

Hebisch, Erik, and Ulrich Wechselberger. "A Gameplay Model for Understanding and Designing Games." Algorithmic and Architectural Gaming Design: Implementation and Development, edited by Ashok Kumar, et al., IGI Global, 2012, pp. 342-358. https://doi.org/10.4018/978-1-4666-1634-9.ch014

APA

Hebisch, E. & Wechselberger, U. (2012). A Gameplay Model for Understanding and Designing Games. In A. Kumar, J. Etheredge, & A. Boudreaux (Eds.), Algorithmic and Architectural Gaming Design: Implementation and Development (pp. 342-358). IGI Global. https://doi.org/10.4018/978-1-4666-1634-9.ch014

Chicago

Hebisch, Erik, and Ulrich Wechselberger. "A Gameplay Model for Understanding and Designing Games." In Algorithmic and Architectural Gaming Design: Implementation and Development, edited by Ashok Kumar, Jim Etheredge, and Aaron Boudreaux, 342-358. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-1634-9.ch014

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Abstract

The study of video games involves many characteristics such as story, artwork and sound design. While it is possible to describe these qualities of a game in great detail, the same can generally not be said for the interactive qualities. This article argues that gameplay is the fundamental characteristic of a game and can be studied independently from the other qualities. The authors present a definition of gameplay and its components that enable the study of gameplay on an abstract level. They show how to use their definition for designing the interactions of a simple casual and a serious game, for analyzing the gameplay mechanics of an existing game and how this impacts on the study of interactivity in video games.

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