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Making Games for Environmental Design Education: Revealing Landscape Architecture

Making Games for Environmental Design Education: Revealing Landscape Architecture

Christopher M. Marlow
Copyright: © 2012 |Volume: 4 |Issue: 2 |Pages: 24
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466612242|DOI: 10.4018/jgcms.2012040104
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MLA

Marlow, Christopher M. "Making Games for Environmental Design Education: Revealing Landscape Architecture." IJGCMS vol.4, no.2 2012: pp.60-83. http://doi.org/10.4018/jgcms.2012040104

APA

Marlow, C. M. (2012). Making Games for Environmental Design Education: Revealing Landscape Architecture. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 4(2), 60-83. http://doi.org/10.4018/jgcms.2012040104

Chicago

Marlow, Christopher M. "Making Games for Environmental Design Education: Revealing Landscape Architecture," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4, no.2: 60-83. http://doi.org/10.4018/jgcms.2012040104

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Abstract

This paper features a pilot study about making games to foster good contemporary learning, challenging traditional environmental design education to embrace games as inspiration for better teaching, learning, and contributing to the general lack of investigation of video games in environmental design education. Alongside select literature supporting playing and making games for learning, this paper reveals design processes and products from an immersive, interdisciplinary, landscape architecture elective course on game design. Evidence suggests that designing and making games in the context of such an environmental design curriculum has potential to stimulate traditional pedagogies and foster student learning, providing an enriched venue for students to learn about their chosen discipline, and make teaching and learning enjoyable, meaningful, and memorable. Discussion also indicates future directions for how the course could provide an even better environment for quality learning.

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